Configures and customizes collisions (rigidbodies and colliders).
How to use
Once the plugin has been added to an atom, you will be able to configure the collider. Here’s a minimal explanation on the terminology:
- A rigidbody is a shapeless object which is driven by the physics engine. It has weight, velocity and relationships with other rigibodies such as springs.
- A collider is the bounds against which something will collide. While usually attached to a rigidbody to give it a shape, sometimes they are used for custom collisions and are not attached to any rigidbody.
- An autocollider is a custom concept in VaM that allows creating a series of rigidbodies and colliders automatically. This is used for breast and glutes, for example.
- An autocollidergroup is also a custom concept in VaM that drives multiple autocolliders together.
Articles
Scroll down to the “Collider Tuner” section, there is an in depth explanation: vamjapan breast-physics article
Contributors
- @ProjectCanyon, who completely rewrote the whole thing to repurpose a rigidbody-based implementation to a collider-driven one.
Declaration: All articles on this website, unless otherwise specified or marked, are collected through the internet. If the content on this website infringes on the legitimate rights and interests of the original author, you can use the work order system to contact us for processing.
Comments (0)